In this small tutorial we will create a smoke simulation with pre-roll, that is a cache on the negative frames in order to run the simulation for a specified number of frames prior to the beginning of the actual animation. Because of that the smoke/fire will be already initiated when the animation starts.
I’ve found those questions online and decided to write a tutorial about it, so if you are interested about the original istructions you can find them here:
Blender is a great tool but sometimes it will disappoint us, not because it lacks some functionality, but because for some features there is a functionIsThereButWorksOnlyAfterBlackMagicActivation feeling…
I’ve worked with simulations in the cloth, fluid and rigid body field and the ongoing revision of the physic system is a really great and challenging task for the Blender foundation (did you said tornado in project gooseberry?)
Well, my new kryptonite was is the smoke simulation and its parameters.
In order to do a bake of the smoke domain with a pre-roll of 100 frames(that is sufficient for my purpose, change it for your own task) you have to follow those few simple steps:
Let me know if you encounter any issue!
This guide is tested with Blender 2.71-2.74
With this article i’d like to cover some interesting and indispensable node configurations made for cycles.
Here you can find topic like realistic foliage/leafs, dupliverts random materials, realistic rusty configurations, vertex color configurations, fake glass and and many others ready to use node configurations for cycles.
Some time ago, i’ve found into a “BlenderArtists” post, a wonderfull video that shows an architectural animation rendered entirely with cycles in Blender from the user turqueque. I’ve asked for explanation of the beautiful looking IES architectural lights (visible at ~ 1:22) and of how to manage this effect into cycles renderer.
Here it is the animation:
For better comprehension of what IES Lights are, follow the link to CGArena:
The user answered my question with a clear and well explained video that’s teach you how to obtain a fake IES light effect with Blender Cycles
With this short tutorial I’ll show you how to enlight your scene projectors, flashes, leds, lamps, lights and all those objects that are supposed to emit light thought lenses.
An example: the image below is produced with this technique.
Here there is an object for the projector and a second object for the lens, that is composited to re-create the flare and added to the final image.
In this test i’ve used the render engine cycles, but it works equally with blender internal. Let’s see how to obtain this effect in your scene!
The great challenge for architectural modelers, is to import and manage cad files into Blender with ease. To achieve this result one addon come to our rescue.
Today I’ve decided to make a sequence of random “tips and tricks” posts for architectural modeling and rendering using Blender, and this is the first one!
What characteristics share the architectural images in the post collage?
A little hint: they are ARCHITECTURAL images…