Hi there!
I dedicate this post to the return from my long absence from the blog, and secondly, to the first article dedicated to the Blender Game Engine!
I worked a lot to create demos, VR and small experiments and today i want to share with you one of those experiments with the python scripting inside the game engine:



Some time ago, i’ve found into a “BlenderArtists” post, a wonderfull video that shows an architectural animation rendered entirely with cycles in Blender from the user turqueque. I’ve asked for explanation of the beautiful looking IES architectural lights (visible at ~ 1:22) and of how to manage this effect into cycles renderer.
This 3D model is a lavender plant that i’ve modeled to add detail to an outdoor architectural render.


This 3D model is a plant with a flowerpot that i’ve modeled to add detail at an interior architectural render.