I’ve got one of the first copy as a preview of this new book, the Blender 2.6 Cycles: Materials and Textures Cookbook, by Enrico Valenza (http://www.enricovalenza.com/). It is brillian 3D Artist, illustrator and Art Director, and also known for being the Lead Artist in the Big Buck Bunny production and in other projects in which I was also involved.
Now It’s very hot here in Italy and we are preparing for summer holidays… so I’ll do only a short review to explain why this is a valid and valuable book and why every cycles beginner and also expert user should have it.
Here it is another freebie 3D model downloadable for Blender Cycles.
This time I give away a good model for architectural visualization: the Costanza® Lamp, from Luceplan® studio.
Hi there! I dedicate this post to the return from my long absence from the blog, and secondly, to the first article dedicated to the Blender Game Engine! I worked a lot to create demos, VR and small experiments and today i want to share with you one of those experiments with the python scripting inside the game engine.
With this article i’d like to cover some interesting and indispensable node configurations made for cycles.
Here you can find topic like realistic foliage/leafs, dupliverts random materials, realistic rusty configurations, vertex color configurations, fake glass and and many others ready to use node configurations for cycles.
This 3D model is a garden metal table that i’ve modeled to add detail to an outdoor architectural render.
It’s free to download and rehuse!
Click the image to enlarge.
This model is based on a design from ETHIMO (www.ethimo.it), more info in the description.