BAT – Blender Architectural Tips #1: Camera

Today I’ve decided to make a sequence of random “tips and tricks” posts for architectural modeling and rendering using Blender, and this is the first one!

What characteristics share the architectural images in the post collage?
A little hint: they are ARCHITECTURAL images…

Yes! you have got right! They are all ARCHITECTURAL images 😉  , this kind of images have all the vertical perspective lines all parallel, and for this reason the camera is architectural and undeformed.

To achieve this effect every 3d software has it’s own method, in Blender there are some steps to adopt, well described here:

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Camera/Perspective

 

This wiki page covers topics like:

 

I hope that this first bite of “BAT” has been usefuf, at the next tip!

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